2017 / Pacific Rim:Uprising
![](./content/1.screen/10.Pacific-Rim_Uprising/top.00.GA.01.jpg)
![](./content/1.screen/10.Pacific-Rim_Uprising/top.01.GA.02.jpg)
![](./content/1.screen/10.Pacific-Rim_Uprising/top.02.GA.01.jpg)
![](./content/1.screen/10.Pacific-Rim_Uprising/top.03.BP.01.jpg)
![](./content/1.screen/10.Pacific-Rim_Uprising/top.04.BP.02.jpg)
![](./content/1.screen/10.Pacific-Rim_Uprising/top.05.BP.03.jpg)
![](./content/1.screen/10.Pacific-Rim_Uprising/top.06.LAB.01.jpg)
![](./content/1.screen/10.Pacific-Rim_Uprising/top.07.LAB.02.jpg)
![](./content/1.screen/10.Pacific-Rim_Uprising/top.08.LAB.03.jpg)
![](./content/1.screen/10.Pacific-Rim_Uprising/top.09.LAB.04.jpg)
![](./content/1.screen/10.Pacific-Rim_Uprising/top.10.LAB.05.jpg)
![](./content/1.screen/10.Pacific-Rim_Uprising/top.11.CPSR.01.jpg)
Description
Martin was Screen Graphics Supervisor for Pacific Rim:Uprising and led a team of 8 people to design, animate and playback all of the on set screengraphics. All graphics were art directed by Martin, with design and animation being done by Julian Reinhold, Kieren Kenny, Marton Papai and Jason Chow.
Martin also supervised the same playback team from Alien: Covenant to handle all of the on-set playback requirements.
Role
Screen Graphics Supervisor
Client
Legendary Pictures